AZUR

Experience

We decided to launch this project as a duo to finally create the game we’ve always dreamed of: a multiplayer survival FPS. I handle all the Blueprint programming, leveraging Unreal Engine’s latest tools for both gameplay mechanics and optimization. The goal is to build a seamless and immersive experience that lives up to our vision.

Dec 2023 – Present

Development Contributions

Locomotion

  • Animations & speed adjusted across 8 directions.
  • Various movement states: walk, jog, sprint.
  • Dynamic postures: standing, crouching, prone.
  • Upper-body animation layers based on equipped weapons.

Traversal Movement

  • Vault & mantle over three different heights.
  • Adaptive animations based on player speed before jumping.
  • Ladder system with multiple entry points.
  • Acceleration & jumping possible from ladders.

Weapons

  • Weapon system: melee & firearms.
  • Advanced ballistics with visual impact effects.
  • Functional animations in FPP & TPP.
  • Firearms actions: shoot, reload, inspect, fire mode switch
  • Recoil & pattern system unique to each weapon.

AI

  • Enemy system: movement, attacks, and damage handling.
  • Procedural enemy spawning managed by a dynamic horde system.
  • Horde behavior with real-time movement adjustments.
  • State Tree plugin for optimized large-scale AI control.

Customization of appearance

  • MetaHumans integration with optimized retargeting.
  • Customizable outfit system for MetaHumans.
  • Mutable-based system for generating Skeletal Meshes, materials, and dynamic textures at runtime.

Other Creations

  • Destruction system using Chaos Destruction.
  • Transform any 3D object into a destructible asset.
  • Grid-based inventory system for optimized item management.