AZUR
Experience
We decided to launch this project as a duo to finally create the game we’ve always dreamed of: a multiplayer survival FPS. I handle all the Blueprint programming, leveraging Unreal Engine’s latest tools for both gameplay mechanics and optimization. The goal is to build a seamless and immersive experience that lives up to our vision.
Dec 2023 – Present

Development Contributions
Locomotion
- Animations & speed adjusted across 8 directions.
- Various movement states: walk, jog, sprint.
- Dynamic postures: standing, crouching, prone.
- Upper-body animation layers based on equipped weapons.
Traversal Movement
- Vault & mantle over three different heights.
- Adaptive animations based on player speed before jumping.
- Ladder system with multiple entry points.
- Acceleration & jumping possible from ladders.
Weapons
- Weapon system: melee & firearms.
- Advanced ballistics with visual impact effects.
- Functional animations in FPP & TPP.
- Firearms actions: shoot, reload, inspect, fire mode switch…
- Recoil & pattern system unique to each weapon.
AI
- Enemy system: movement, attacks, and damage handling.
- Procedural enemy spawning managed by a dynamic horde system.
- Horde behavior with real-time movement adjustments.
- State Tree plugin for optimized large-scale AI control.
Customization of appearance
- MetaHumans integration with optimized retargeting.
- Customizable outfit system for MetaHumans.
- Mutable-based system for generating Skeletal Meshes, materials, and dynamic textures at runtime.