Level Design
- Pacing & Flow, variance & modularity, circulation & onboarding.
- 2D/3D blocking, greyboxing, spatialization & vertical construction.
- Procedural placement of gameplay elements (spawns, loot, enemies…).
- Metrics & Rationalization applied to environments.
- Navigation & Signage: landmarks, points of interest, visual & sound guidance.
Game Design
- Systemic & Economy Design, resource management, feedback loops.
- Design & balancing of game mechanics and progression.
- Writing of GDD & Level Design Documents, technical & narrative specs.
- Mission design integration: objectives, interactions, difficulty curve.
- Mini-games & alternative mechanics.
Programming & Scripting
- Blueprints (Unreal Engine): event scripting, basic AI, player interactions.
- Prototyping & Iteration Design, new mechanics development.
- Creation of gameplay systems (boss fights, puzzles, 3C, progression).
- Debugging, script optimization, performance management.
Narrative & Player Experience
- Gameplay storytelling, writing & narrative integration
- Interactive cinematics & in-game storytelling
- Environmental storytelling & Narrative Level Design
Quality Assurance & Playtesting
- UX & Playability testing, playtest sessions & feedback analysis.
- Metrics analysis, iteration design, difficulty balancing.
- Debugging Level Design & Gameplay, fixing exploits & inconsistencies.
Project Management & Collaboration
- Task Management, production pipelines.
- Meeting organization, team coordination.
- Interdisciplinary collaboration (developers, artists, designers…).
- Content integration in Unity & Unreal Engine.