About Me
I am a Technical Level Designer and Blueprint Developer specializing in video games, passionate about crafting immersive worlds and unique designs.
With my overflowing imagination and innovative ideas, I bring captivating game universes to life across various genres.
With several years of experience in the video game industry, I have developed strong skills in level design, content creation, and gameplay integration. I am also experienced in using various game development tools such as Unity and Unreal Engine.
I am always looking for new challenges and opportunities to refine my skills and grow within the industry. Feel free to contact me to discuss projects or collaboration opportunities. I would be thrilled to help you achieve your development goals.

Collaborators






Recent Projects
Akimbot
A 3D platformer shooter in the spirit of Ratchet & Clank and Jak & Daxter, released in August 2024 on all platforms. I had the chance to join the team mid-production, with the goal of adding my personal touch and helping make the game even more incredible than it already was.
Oct 2022 – Aug 2024
Azur
A realistic FPS with an arcade touch, inspired by PUBG and DayZ, currently in development. This is a personal project I started with a friend to express our creativity and enhance our skills in our free time. Over time, we managed to gather a small team of passionate volunteers, all driven by the same desire to bring this game to life.
Dec 2023 – Present
Survival desert
I participated in the pre-production and design of a cooperative game mixing multiple styles. This unannounced project, still in development, allowed me to create distinct level design identities and prototype gameplay sequences adapted to the concept’s variations.
Sept 2023 – Oct 2024