About Me

I am a Technical Level Designer and Blueprint Developer specializing in video games, passionate about crafting immersive worlds and unique designs.
With my overflowing imagination and innovative ideas, I bring captivating game universes to life across various genres.

With several years of experience in the video game industry, I have developed strong skills in level design, content creation, and gameplay integration. I am also experienced in using various game development tools such as Unity and Unreal Engine.

I am always looking for new challenges and opportunities to refine my skills and grow within the industry. Feel free to contact me to discuss projects or collaboration opportunities. I would be thrilled to help you achieve your development goals.

Collaborators

Recent Projects

Unannounced Project - DigixArt

I previously worked at DigixArt as a Technical Narrative Level Designer on an unannounced project. During this time, I designed and blocked out narrative gameplay spaces in Unreal Engine 5, created interactive gameplay sequences using Blueprint scripting, and worked on scene setup and pacing to support storytelling and player flow. I also contributed to dialogue writing, as well as debugging and maintenance throughout development.

Due to confidentiality, I cannot share details about this project publicly, but studios interested in learning more about my work are welcome to contact DigixArt for further information.

July 2025 – March 2026

Akimbot

A 3D platformer shooter in the spirit of Ratchet & Clank and Jak & Daxter, released in August 2024 on all platforms. I had the chance to join the team mid-production, with the goal of adding my personal touch and helping make the game even more incredible than it already was.

Oct 2022 – Aug 2024

AZUR

A realistic FPS with an arcade touch, inspired by PUBG and DayZ, currently in development. This is a personal project I started with a friend to express our creativity and enhance our skills in our free time. Over time, we managed to gather a small team of passionate volunteers, all driven by the same desire to bring this game to life.

Dec 2023 – Present

Far Far West

I worked on Far Far West as a Technical Level Designer during the early stages of development. During pre-production, I helped explore and prototype gameplay ideas for a cooperative experience mixing different gameplay styles. I also contributed to defining distinct level identities and building gameplay sequences adapted to the game’s mechanics.

Sept 2023 – Oct 2024