Skills

Level Design

  • Pacing & Flow, variance & modularity, circulation & onboarding.
  • 2D/3D blocking, greyboxing, spatialization & vertical construction.
  • Procedural placement of gameplay elements (spawns, loot, enemies…).
  • Metrics & Rationalization applied to environments.
  • Navigation & Signage: landmarks, points of interest, visual & sound guidance.

Game Design

  • Systemic & Economy Design, resource management, feedback loops.
  • Design & balancing of game mechanics and progression.
  • Writing of GDD & Level Design Documents, technical & narrative specs.
  • Mission design integration: objectives, interactions, difficulty curve.
  • Mini-games & alternative mechanics.

Programming & Scripting

  • Blueprints (Unreal Engine): event scripting, basic AI, player interactions.
  • Prototyping & Iteration Design, new mechanics development.
  • Creation of gameplay systems (boss fights, puzzles, 3C, progression).
  • Debugging, script optimization, performance management.

Narrative & Player Experience

  • Gameplay storytelling, writing & narrative integration
  • Interactive cinematics & in-game storytelling
  • Environmental storytelling & Narrative Level Design

Quality Assurance & Playtesting

  • UX & Playability testing, playtest sessions & feedback analysis.
  • Metrics analysis, iteration design, difficulty balancing.
  • Debugging Level Design & Gameplay, fixing exploits & inconsistencies.

Project Management & Collaboration

  • Task Management, production pipelines.
  • Meeting organization, team coordination.
  • Interdisciplinary collaboration (developers, artists, designers…).
  • Content integration in Unity & Unreal Engine.

Software