Akimbot
Experience
I had the opportunity to work on Akimbot, a 3D platformer shooter, released in August 2024 on all platforms.
As a Level Designer, I joined the team mid-production to help enhance the levels, ensuring a more engaging and seamless experience while staying true to the game’s universe.
It was an enriching experience to contribute to such a comprehensive project and help refine its mechanics and atmosphere.
Oct 2022 – August 2024
Development Contributions
Narration & Gameplay Scenario
- Writing level flow and key game sequences.
- Anticipating & integrating necessary gameplay elements.
- Ensuring alignment with the main storyline.
- Proposing concepts for cinematics.
Level Design
- Design & integration of game sequences in-engine.
- Placement of triggers and essential gameplay mechanics.
- Creation & optimization of secondary paths.
Programming & Gameplay Systems
- Development of interactive elements for level design.
- Creation & scripting of boss fights.
- Development of mini-games.
- Prototyping new mechanics and 3C.
- Programming in-game achievements.