AZUR
Experience
AZUR is a multiplayer survival FPS inspired by the PvP-focused survival games of the early 2010s, blending realistic gunplay with a fast arcade feel. The game takes place in the south of France, offering a fresh setting rarely explored in the genre.
This is a personal project developed in my free time for the past two years, started with a friend to create the survival game we always wanted to play. Over time, the project grew into a small team of passionate volunteers.
I am responsible for gameplay programming in Unreal Engine using Blueprints, implementing core mechanics and improving the multiplayer gameplay experience.
Dec 2023 – Present
Development Contributions
Locomotion
- Animations & speed adjusted across 8 directions.
- Various movement states: walk, jog, sprint.
- Dynamic postures: standing, crouching, prone.
- Upper-body animation layers based on equipped weapons.
AI
- Enemy system: movement, attacks, and damage handling.
- Procedural enemy spawning managed by a dynamic horde system.
- Horde behavior with real-time movement adjustments.
- State Tree plugin for optimized large-scale AI control.
Weapons
- Weapon system: melee & firearms.
- Advanced ballistics with visual impact effects.
- Functional animations in FPP & TPP.
- Firearms actions: shoot, reload, inspect, fire mode switch…
- Recoil & pattern system unique to each weapon.
Customization of appearance
- MetaHumans integration with optimized retargeting.
- Customizable outfit system for MetaHumans.
- Mutable-based system for generating Skeletal Meshes, materials, and dynamic textures at runtime.
Traversal Movement
- Vault & mantle over three different heights.
- Adaptive animations based on player speed before jumping.
- Ladder system with multiple entry points.
- Acceleration & jumping possible from ladders.






















